AIRCOURT
LAB 001/ 300 CLASSIC TOTAL0 20 PTS · 0 DEATHS

COURT GUIDE

A great shot starts here.

01 / GETTING STARTED

Find the hoop

Goal

Get the ball through the hoop from above. Each basket unlocks the next LAB with a new obstacle layout.

Hitting the ball

Sweep the cursor (or your finger) through the ball. Your movement direction and speed determine the hit. Move the cursor away before hitting again. No clicking needed.

02 / SHOTS

Choose your touch

A · Soft

A gentle hit for adjusting the ball and making short shots. Press A to select it.

W · Strong

More power to gain height and clear obstacles. Press W and move the cursor in the direction you want to shoot.

S · Fast

The most powerful hit: a fast shot that travels farther. Gravity still affects the ball. Press S to select it.

D · Brake

Stops the ball on contact; gravity then makes it fall again. Use it to correct a shot. Press D to select it.

03 / STRUCTURES

Bounce or break through

Glass

Breaks after 2 separate hits. The ball keeps most of its speed as it passes through.

Wood

Breaks after 3 separate hits. Slows the ball more than glass when it breaks.

Concrete

Takes 4 separate hits to break. Slows the ball the most as it passes through.

Rubber

Cannot break. Boosts the bounce: use these surfaces to redirect the ball with extra power.

Walls

Solid obstacles that cannot break. Find a way around them or use their bounces.

04 / LASERS

Know each color

Blue

Reverses the moving ball and gives it a fresh boost.

Red

Sends the ball back to the start on impact. You can keep trying as many times as you need.

Green

Boosts the ball in a random direction. It can completely change your shot.

Emitters detect the ball within range, charge up, lock their aim, and fire. Solid obstacles can block their shots.

05 / HAZARDS

Watch where you go

Spikes

Touching spikes sends the ball back to the start. They can appear on the floor, ceiling, or sides of obstacles.

Black holes

Pull the ball when it enters their field. Reaching the core sends the ball back to the start.

06 / LAB TYPES

Three ways to play

Classic

One dense court with 22 obstacles. Only the lasers move, so read the layout and plan your route.

Rush

The court scrolls towards the hoop. The press on the left edge counts as a death: keep the ball ahead of it.

Shift

The hoop can sit high or low. Every 15 seconds the whole court mirrors, ball included. The toolbar counts down each flip.

LAB 1 is a guided tour of every mechanic; after it, LABs cycle Classic, Rush, Shift up to LAB 300. Restarting a Shift LAB puts the court back the way it began.

07 / CONTROLS

At your own pace

A Soft · W Strong · S Fast · D Brake
P Pause or resume · R Restart the level (or advance after scoring).
The game pauses when you leave the window. Play with a mouse, trackpad or touch; on touch screens, tap the shot types on the floor.