01 / GETTING STARTED
Find the hoop
Goal
Get the ball through the hoop from above. Each basket unlocks the next LAB with a new obstacle layout.
Hitting the ball
Sweep the cursor (or your finger) through the ball. Your movement direction and speed determine the hit. Move the cursor away before hitting again. No clicking needed.
02 / SHOTS
Choose your touch
A · Soft
A gentle hit for adjusting the ball and making short shots. Press A to select it.
W · Strong
More power to gain height and clear obstacles. Press W and move the cursor in the direction you want to shoot.
S · Fast
The most powerful hit: a fast shot that travels farther. Gravity still affects the ball. Press S to select it.
D · Brake
Stops the ball on contact; gravity then makes it fall again. Use it to correct a shot. Press D to select it.
03 / STRUCTURES
Bounce or break through
Glass
Breaks after 2 separate hits. The ball keeps most of its speed as it passes through.
Wood
Breaks after 3 separate hits. Slows the ball more than glass when it breaks.
Concrete
Takes 4 separate hits to break. Slows the ball the most as it passes through.
Rubber
Cannot break. Boosts the bounce: use these surfaces to redirect the ball with extra power.
Walls
Solid obstacles that cannot break. Find a way around them or use their bounces.
04 / LASERS
Know each color
Blue
Reverses the moving ball and gives it a fresh boost.
Red
Sends the ball back to the start on impact. You can keep trying as many times as you need.
Green
Boosts the ball in a random direction. It can completely change your shot.
Emitters detect the ball within range, charge up, lock their aim, and fire. Solid obstacles can block their shots.
05 / HAZARDS
Watch where you go
Spikes
Touching spikes sends the ball back to the start. They can appear on the floor, ceiling, or sides of obstacles.
Black holes
Pull the ball when it enters their field. Reaching the core sends the ball back to the start.
06 / LAB TYPES
Three ways to play
Classic
One dense court with 22 obstacles. Only the lasers move, so read the layout and plan your route.
Rush
The court scrolls towards the hoop. The press on the left edge counts as a death: keep the ball ahead of it.
Shift
The hoop can sit high or low. Every 15 seconds the whole court mirrors, ball included. The toolbar counts down each flip.
LAB 1 is a guided tour of every mechanic; after it, LABs cycle Classic, Rush, Shift up to LAB 300. Restarting a Shift LAB puts the court back the way it began.
07 / CONTROLS
At your own pace
A Soft · W Strong · S Fast · D Brake
P Pause or resume · R Restart the level (or advance after scoring).
The game pauses when you leave the window. Play with a mouse, trackpad or touch; on touch screens, tap the shot types on the floor.